![]() ![]() The necessity to jump through these incidental hoops before moving to a new city extends the game's running time, but does interrupt the flow of the single-player experience. This time around, the six-chapter story campaign has been padded by spec-ops missions - micro challenges involving breaching rooms or deleting a single target, all of which of which must be completed before advancing to the next location on the map. ![]() However, bringing up the iron sights to zero in for headshots not only nets you double XP it is reliably satisfying, rewarding your accuracy with arterial sprays and slumping ragdolls. Though the continuing refinement of the virtual stick system over the course of the Modern Combat series can be felt, it's still easy to accidentally open fire or cook a grenade when you simply meant to turn your head. The controls are the familiar mixed bag of accommodation and compromise. Like it's predecessor Zero Hour, it throws set piece after set piece at you, switching between urban shootouts, gunship massacres, sniper challenges, and aquatic escapes with the excitement of an impatient child opening Christmas presents. ![]() Modern Combat 5: Blackout is an orgy of simulated violence - short bursts of brutal, amoral slaying set to a soundtrack of bombastic Zimmer-esque strings and the metallic trill of shell casings on concrete. ![]()
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